A Light in the Dark
A Light in the Dark is a dexterity game where you have to roll a ball through a labyrinth of paths to collect points and find the end. I created the game during a game programming module at university as the module’s assignment.
I paid a lot of attention to the look and feel of the game and the difficuly of the levels rather than complex game mechanics. My goal was to create a pleasing but challenging game while being easy to use.
- Game Design
- Environment Design
- Used technologies
- Used tools
- Visual Studio Code
- Time Frame
- Apr 2018–Jul 2018
- Project Type
- University Assignment
My (real) name is Lukas Obermann and I’m 24 years old. Currently I am a student of Applied Computer Science (M.Sc.) at Flensburg University of Applied Sciences and I’ve done my B. Sc. in Media Informatics at the same university.
On the design side, I use the Adobe CC software on a regular basis, especially InDesign, Photoshop, Illustrator and XD. I use it for basically all projects you can find on this page – as well as the page itself.
When I’m not working, I really enjoy playing pen-and-paper games and playing the piano.