Game screenshot

A Light in the Dark

A Light in the Dark is a dexterity game where you have to roll a ball through a labyrinth of paths to collect points and find the end. I created the game during a game programming module at university as the module’s assignment.

I paid a lot of attention to the look and feel of the game and the difficuly of the levels rather than complex game mechanics. My goal was to create a pleasing but challenging game while being easy to use.

Scope
Game Design
Environment Design
Development
Used technologies
C#
Unity
Used tools
Unity
Visual Studio Code
Time Frame
Apr 2018–Jul 2018
Project Type
University Assignment
Back to all projects

About me

My (real) name is Lukas Obermann and I’m 24 years old. Currently I am a student of Applied Computer Science (M.Sc.) at Flensburg University of Applied Sciences and I’ve done my B. Sc. in Media Informatics at the same university.

I’ve been using JavaScript and TypeScript for a few years now and recently started to use ReasonML and OCaml. I am a big fan of React and related libraries as well as functional programming techniques.

On the design side, I use the Adobe CC software on a regular basis, especially InDesign, Photoshop, Illustrator and XD. I use it for basically all projects you can find on this page – as well as the page itself.

When I’m not working, I really enjoy playing pen-and-paper games and playing the piano.