
Maats Prinzip
Maats Prinzip is a card game three friends of mine and I invented during a game design module at university as the module’s assignment. We had to come up with completely new ideas how to play a game to make it unique. That did not only cover the game’s mechanics, but the background story and graphic design as well.
Maats Prinzip takes place in ancient Egypt where you are part of he followers of either Aton or the established gods. As a team, you create bracelets to collect points and you decorate them to unleash strong effects to hinder the enemy team.
I was responsible for most of the graphic design, created the base idea for the background and contributed to the game’s mechanics.
- Scope
- Game Design
- Graphic Design
- Used tools
- Adobe InDesign
- Adobe Photoshop
- Adobe Illustrator
- Time Frame
- Sep 2017–Mar 2018
- Project Type
- University Assignment
- Team Members
- Antonia Bornefeld-Ettmann
- Thorben Dusenstahl
- Leonie König
About me
My (real) name is Lukas Obermann and I’m 25 years old. Currently I am a student of Applied Computer Science (M. Sc.) at Flensburg University of Applied Sciences and I’ve done my B. Sc. in Media Informatics at the same university.
I’ve been using JavaScript and TypeScript for a few years now and recently started to use ReasonML and OCaml. I am a big fan of React and related libraries as well as functional programming techniques. When searching for a backend solution for web projects, I enjoy using Kirby CMS, since it’s very flexible and can adapt to (almost) all needs.
On the design side, I use the Adobe CC software on a regular basis, especially InDesign, Photoshop, Illustrator and XD. I use it for basically all projects you can find on this page – as well as the page itself.
When I’m not working, I really enjoy playing pen-and-paper games and playing the piano.