Maats Prinzip cards

Maats Prinzip

Maats Prinzip is a card game three friends of mine and I invented during a game design module at university as the module’s assignment. We had to come up with completely new ideas how to play a game to make it unique. That did not only cover the game’s mechanics, but the background story and graphic design as well.

Maats Prinzip takes place in ancient Egypt where you are part of he followers of either Aton or the established gods. As a team, you create bracelets to collect points and you decorate them to unleash strong effects to hinder the enemy team.

I was responsible for most of the graphic design, created the base idea for the background and contributed to the game’s mechanics.

Scope
Game Design
Graphic Design
Used tools
Adobe InDesign
Adobe Photoshop
Adobe Illustrator
Time Frame
Sep 2017–Mar 2018
Project Type
University Assignment
Team Members
Antonia Bornefeld-Ettmann
Thorben Dusenstahl
Leonie König
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About me

My (real) name is Lukas Obermann and I’m 23 years old. Currently I am a student of Media Informatics (B.Sc.) at Flensburg University of Applied Sciences.

I’ve been using JavaScript and TypeScript for a few years now and recently started to use ReasonML and OCaml. I am a big fan of React and related libraries as well as functional programming techniques.

On the design side, I use the Adobe CC software on a regular basis, especially InDesign, Photoshop, Illustrator and XD. I use it for basically all projects you can find on this page – as well as the page itself.

When I’m not working, I really enjoy playing pen-and-paper games and playing the piano.