A Light in the Dark
Description
A Light in the Dark is a dexterity game where you have to roll a ball through a labyrinth of paths to collect points and find the end. I created the game during a game programming module at university as the module’s assignment.
I paid a lot of attention to the look and feel of the game and the difficuly of the levels rather than complex game mechanics. My goal was to create a pleasing but challenging game while being easy to use.
Key Data
- Scope
- Game Design
- Environment Design
- App Development
- Used technologies
- C#
- Unity
- Used tools
- Unity
- Visual Studio Code
- Time Frame
- –
- Project Type
- University Assignment